Digital Effects and Animation Technology - Gaming Design
Curriculum Description
The Digital Effects and Animation Technology curriculum is designed to provide students with the training necessary to become competent in creating, manipulating and animating digital images. These skills have application in the production of a variety of moving image forms.
Students will take courses covering computer hardware/software applications, computer animation, creation and manipulation of digital images and nonlinear editing. They will become proficient at using media industry standard hardware/software to generate and manipulate images, and create digital special effects.
Upon completion of this program, students will be able to generate moving images and manipulate captured images for a variety of media production applications. Graduates should qualify for employment in the creation and/or editing of a variety of media forms.
The following represents one way in which the program of study can be completed. Students who aren’t able to follow this plan should consult their academic advisor to be sure that they take courses in the best order for their success.
Certificate
C30130GD
Day
POS Approved: Fall 2009
Fall Semester
Course | Course Title | Class Hours | Lab/Shop Hours | Clinical/WBL Hours | Credit Hours |
---|---|---|---|---|---|
DEA 111 | Introduction to DEAT | 2 | 2 | 0 | 3 |
DEA 221 | DEAT Modeling | 2 | 3 | 0 | 3 |
SGD 112 | SGD Design | 2 | 3 | 0 | 3 |
Total: | 6 | 8 | 0 | 9 |
Spring Semester
Course | Course Title | Class Hours | Lab/Shop Hours | Clinical/WBL Hours | Credit Hours |
---|---|---|---|---|---|
ART 171 | Computer Art I | 0 | 6 | 0 | 3 |
DEA 215 | 3D Design & Environments | 1 | 3 | 0 | 2 |
Total: | 1 | 9 | 0 | 5 |
Total Credit Hours: 14
C30130GD