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Digital Effects and Animation Technology - Gaming Design

Curriculum Description

The Digital Effects and Animation Technology curriculum is designed to provide students with the training necessary to become competent in creating, manipulating and animating digital images. These skills have application in the production of a variety of moving image forms.

Students will take courses covering computer hardware/software applications, computer animation, creation and manipulation of digital images and nonlinear editing. They will become proficient at using media industry standard hardware/software to generate and manipulate images, and create digital special effects.

Upon completion of this program, students will be able to generate moving images and manipulate captured images for a variety of media production applications. Graduates should qualify for employment in the creation and/or editing of a variety of media forms.

The following represents one way in which the program of study can be completed. Students who aren’t able to follow this plan should consult their academic advisor to be sure that they take courses in the best order for their success.


NC CIP: 10.0304
POS Approved: Fall 2012

Fall Semester

Course Course Title Class Hours Lab/Shop Hours Clinical/WBL Hours Credit Hours
DEA 111 Introduction to DEAT NEW REQUISITE 2 2 0 3
SGD 112 SGD Design 2 3 0 3
  Total: 4 5 0 6

Spring Semester

Course Course Title Class Hours Lab/Shop Hours Clinical/WBL Hours Credit Hours
ART 171 Computer Art I 0 6 0 3
DEA 215 3D Design & Environments 1 3 0 2
DEA 221 DEAT Modeling NEW REQUISITE 2 3 0 3
  Total: 3 12 0 8

Total Credit Hours: 14


  • : Comprehensive Articulation Agreement - This course is recommended for students transferring to a four-year university.
  • : Local Requirement
  • : Instructional Service Agreement
  • : Universal General Education Transfer Component (UGETC)
  • : Global Distinction
  • : Requisite(s)