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SG 3D Animation
Course | Course Title | Class | Lab/ Shop | Clinical/ Co-op | Credit |
---|---|---|---|---|---|
SGD 162 | SG 3D Animation | 2 | 3 | 0 | 3 |
Prerequisites: None | |||||
Corequisites: None | |||||
Effective Term: Spring 2006 | |||||
This course introduces the fundamental principles of 3D animation used in simulation and game development. Emphasis is placed on a historical survey of 3D animation, aspects of the 3D animation process and 3D animation techniques. Upon completion, students should be able to produce 3D character sketches, morph simple objects, create walk and run cycles and develop professional storyboards. |