3D Modeling I
| Course | Course Title | Class | Lab/ Shop | Clinical/ Co-op | Credit |
|---|---|---|---|---|---|
| DEA 221 | 3D Modeling I | 2 | 3 | 0 | 3 |
| Prerequisites: DEA 111 | |||||
| Corequisites: None | |||||
| Effective Term: Fall 2026 | |||||
This course covers techniques for modeling hard-surface 3D assets using industry workflows focused on clean geometry, edge flow, and visual accuracy for integration into real-time, animated, commercial, marketing, interactive, or product visualization projects. Emphasis is placed on modeling for function and aesthetics, whether for use in game engines, animated content, or product visualization. Upon completion, students should be able to design and construct optimized 3D assets that are suitable for integration into interactive |
|||||
This Course can be found in these Programs of Study
- Animation & Media Arts - REVISED (Formerly, Digital Effects & Animation Technology) - Associate in Applied Science (Day)
